Archive for April, 2007|Monthly archive page

don’t erase with errata

Rather than revising the last post with mechanics revisions and updates I’ll put them in new posts.

Goal: An achievement the character strives for. Example: assassinate the mayor of Seattle.

Goal: An achievement the player strives for. Example: my character will die a spectacular death.

The mush is consent-based, but in the event that players want to judge a conflict with dice, players do this:

1. roll a d10.

2. add bonuses. Ability ratings give: good +1, elite +2, legendary +3. Prop give: special +2, rare +4, unique +6.

2. add bonuses. Ability ratings give: good +1, elite +3, legendary +6

I realized that the original bonus spread did not work well with how much it actually costs to buy good, elite, and legendary abilities.

Advertisements

the basics

Here is the foundation of many of the posts that will follow; I need it here to refer to later.

Continue reading