Archive for April, 2007|Monthly archive page
Rather than revising the last post with mechanics revisions and updates I’ll put them in new posts.
Goal: An achievement the character strives for. Example: assassinate the mayor of Seattle.
Goal: An achievement the player strives for. Example: my character will die a spectacular death.
The mush is consent-based, but in the event that players want to judge a conflict with dice, players do this:
1. roll a d10.
2. add bonuses. Ability ratings give: good +1, elite +2, legendary +3. Prop give: special +2, rare +4, unique +6.
2. add bonuses. Ability ratings give: good +1, elite +3, legendary +6
I realized that the original bonus spread did not work well with how much it actually costs to buy good, elite, and legendary abilities.