Archive for April, 2006|Monthly archive page

Areas without room descriptions

At the recent MUD-CON V I asked (somewhat just to be provocative, I admit) if mud areas need room descriptions.

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We saw Louis Malle’s Humain, trop humain last night, a 75 minute narration-less doc of a 1970s Citroen factory (with a detour into a car show).

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For stock

The trend these days in mud building is original areas. What does this mean? A lot of great areas are sinking into obscurity.

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RP: you or your character?

Opinion: after the IC/OOC paradigm shift of the 90s the idea of ‘your character’ has settled into stasis.

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