world-defined powers

Craig Perko wrote an interesting entry over at ProjectPerko about “time and space”.

I wanted to quote this:

You can create so many dynamics, just by messing with how people perceive and move through the space you have created. Why limit yourself to eighteen variants on “kill monsters” and four variants on “make crap”?

I think that this idea has great potential in text muds. Instead of creating many, many PC classes, why not integrate the gameplay these options afford into the mud itself, then let the players choose in the game what to do. At any time they could switch professions, albeit with a new learning curve. A mud like this also would create a lot of needed variety and options for a game that didn’t have classes, races, or skills at all, something I’m always thinking about.


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