–|>——- O.O imm

You would think that in playing muds and IF I naturally would play a lot of roguelike games too, but this isn’t the case (unless you count Dwarf Fortress I guess). It is one of those things I’ve been meaning to check out — with full awareness of the rabbit hole I could then slip down, but never mind that…

The thing is, while I like graphical RPGs, a lot of times the interface isn’t very satisfying. The characters are clumsy looking, it’s hard to get them to move in a natural way, the buildings and landscapes are just that side of pretty where they aren’t very pretty at all. It’s like a cross between Zelda and Virtua Fighter, and not appealing. On the other hand, while roguelikes are (obviously) stripped down to the barest of graphical representation, I can totally get into it and let my imagination do the work.

Thanks to RAIF and TIGSource I found my first roguelike, and it’s called Legerdemain. Coincidentally, according to the developer it’s a cross between IF and roguelikes — the site is even called roguelikefiction. Maybe this is the roguelike I was meant to play first?

legerdemain1.jpg

3 Comments so far

  1. Kurlumbenus on January 22, 2008

    How’s the game so far? I’m looking for indie/retro games to review for my blog - I’ve played the basics (nethack, ADOM, Angband), and am a big fan of IF.

  2. kooneiform on January 22, 2008

    I’m having fun with it so far. There are a few gameplay things that take getting used to — such as reordering items in order to equip something not in the first four slots of inventory. Is that a standard roguelike convention? At first I was like, what the hell?! :) Also if your character dies before you reach the first savepoint, you need to start over at the beginning of the level. It’s not such a huge deal though. Again, is this normal in roguelikes?

    There is a fun character creation process, cool bits of story as you progress in a level, and the game looks pretty too.

    With the game still in beta I think there are still a few interface issues that could be ironed out but it’s definitely worth playing.

  3. LoneGM on January 23, 2008

    Most roguelikes don’t have savepoints. At all. Once you die, that’s it - you have to start over.

    So, yes, you have to beat the entire game without getting killed at all - a tricky feat, given how every level is random.

    That’s why beating them is such a big deal.

    Of course, you can cheat - they autosave when you quit, and you can make a backup of the autosave (which is deleted when you die).

    The inventory systems usually aren’t so limited.

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