Areas without room descriptions
At the recent MUD-CON V I asked (somewhat just to be provocative, I admit) if mud areas need room descriptions.
At the recent MUD-CON V I asked (somewhat just to be provocative, I admit) if mud areas need room descriptions.
We saw Louis Malle’s Humain, trop humain last night, a 75 minute narration-less doc of a 1970s Citroen factory (with a detour into a car show).
The trend these days in mud building is original areas. What does this mean? A lot of great areas are sinking into obscurity.
Opinion: after the IC/OOC paradigm shift of the 90s the idea of ‘your character’ has settled into stasis.